UX Learning Today

Anni Yan
3 min readDec 4, 2020

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Linkedin Learning: UX Foundation — Prototyping

Prototyping

Image Source: Linkedin Learning

A working model of the design to gain feedback and response by users. Design prototype does not require coding. The goal is to get through many iterations quickly and focus on the design not which tool to use. Make sure the prototype does not have errors that could distract the user from the testing. User may click on areas that are irrelevant.

  • test out flow and interaction: test out the steps to get through the prototype
  • validate design concepts: try out the design idea to see if works in the real world
  • rapid iteration of ideas: get through as many ideas as possible
  • limit the expense: cheaper process than using code
  • refine usability: testing if the product is intuitive
  • communicate with the team: demonstrate to others

Sketch: a drawing of the user interface

Wireframe: greyscale focus on layout and information display

Mockup: visual design with typography, color and hierarchy

“Interactivity are any interaction with the interface that changes the state of design or flow”

Design Thinking

It is a problem solving method.

  • user-centered
  • empathy focused
  • problem defined by the user
  • ideation
  • prototyping and iteration
  • delivery of the design

Design Council Double Diamond

Image Source: Linkedin Learning

IDEO Human-Centered Design Model

Image Source: Linkedin Learning

Stanford D School Design Thinking Process

Image Source: Linkedin Learning

Fidelity

It is the degree of visual representation and the functionality of the prototype.

Low Fidelity Prototype

Paper sketch or greyscale wireframe.

Pro:

  • users are more likely to be open about their feedback
  • easy to create with little time or effort
  • easy to iterate on feedback

Con:

  • limited flow and interaction
  • rely on facilitator
  • doesn’t uncover detailed usability issue

Medium Fidelity Prototype

A mix of visual representation and wireframe with few functionality.

High Fidelity Prototype

Close to the finished product with almost full visual representation and high functionality.

Pro:

  • more representative of the design
  • does not need a facilitator
  • user is more likely to use it as a real product
  • can use remote testing
  • uncover usability issues
  • feedback on UI

Con:

  • higher cost and more time consuming
  • user is less likely to give honest feedback
  • difficult to update especially with core functions

Testing and Evaluation

Facilitator is neutral about the design and is familiar with the prototype.

The questions are more open-ended for low-fidelity prototype and more specific for high-fidelity prototype. Avoid leading questions.

“What do you think of this idea?” vs “Can you find an item and put it into a shopping cart?”

The project team should observe the research session.

Prototyping Tools

Paper Prototyping: paper(thicker paper), marker, sticky notes, Pop(mobile tool for linking paper prototype), Marvel(mobile tool for paper prototyping)

Wireframing: Moqups, Balsamic

Mockup/High-Fidelity Prototype: InVision(cannot simulate data entry), Axure

Interaction/Animation: Keynote

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